Thursday, 10 November 2011

Interactive Game Planning

Grab the coins as they fall down. Taking the black coins minus points.

Player:
  • can move left and right only.
  • catches coins by using a hand sprite which appear above the player when button is pressed.
Coin Spawn:
  • Randomly selects which coin (gold, silver or bronze) to spawn into the map.
Gold Coin:
  • Gives player 50 points when collected.
  • Decreases players unhappiness level by 50 when collected.
  • Gives player 25 unhappiness points when miss.
Silver Coin:
  • Gives player 20 points when collected.
  • Decreases players unhappiness level by 20 when collected.
  • Gives player 10 unhappiness points when miss.
Bronze Coin:
  • Gives player 10 point when collected.
  • Decreases players unhappiness level by 10 when collected.
  • Gives player 5 unhappiness point when miss.
Black Coin:
  • Reduces player points by 100 when collected.
  • Gives player 50 unhappiness points.
Collision Management:
  • Checks of hand is touching any coins.
  • Coin disappears from the stage and points are added.
Miss Management:
  • Checks if any of the coins fall below the stage.
  • Remove the coins that fall below the stage.
 Score:
  • Checks if the player unhappiness levels reach 100 or above.
  • Counts all the coins collected total points.
  • Move player to game over screen when unhappiness levels reach 100 or above.

No comments:

Post a Comment